Asteroid Madness

Game created using OpenGL and C++ for university course. The game is using vertical and fragment shaders. It is the continuation of the OpenGL project from 3rd year. Completely customizable 3D environment including features like:

  • model rendering on GPU
  • Model movement
  • Generating array of meteors
  • Working collision and sounds.
  • The code is optimized for performance.
  • The game was developed from scratch by